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Unreal was always hovering around during the late 90s, just barely out of sight. Magazines had declared it the “Quake Killer”, but every time you thought the game might be close, it disappeared from...
View ArticleThe Wheel of Time
I worked twice on The Wheel of Time: a short stint in 1997 and again in 1999. In 1997, Glen Dahlgren contacted me after seeing my Quake levels. He was still gearing up for the game, and Legend’s idea...
View ArticleUnreal 2
After a 6-month stint on Wheel of Time, work on Unreal 2 started in early 2000. Initial exploration was done with the “old” engine that had already been used in Wheel of Time and Unreal Tournament, but...
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